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- ================================================================
- Title : Frag Festival
- Filename : FRGFST21.WAD
- Author : Nathan Oelger
- Email Address : oelger@saucer.cc.umr.edu
- Misc. Author Info : Nothing of interest. :)
-
- Description : Very big (over 550 sectors) deathmatch level with
- many different areas including a large death arena,
- a room with many disorienting elevators, some
- strategically placed lighting, a couple of one-way
- walls, etc. I suggest playing on difficulties 1,
- 2, or 3 with "-respawn", or on difficulty 4 without
- "-respawn", unless you are really cool. :)
- Since this level is so big, you might try hunting
- each other down in "cooperative" mode, so you can
- see where your "friend" is. (I've played for over
- a half an hour before without seeing my "friend")
- Also, you might want to look really hard, and you
- might find some secret areas that you might use to
- your advantage. (Maybe even use an editor to find
- them) Well, enough of this, let's get to the
- important stuff.
-
- Additional Credits to : Id, Brendon Wyber (DEU), Raphal Quinet (DEU), and
- Lee Witek (Reject 1.0)
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes, for "looking"
- Cooperative 2-4 Player : Yes, see above
- Deathmatch 2-4 Player : Yes, see above
- Difficulty Settings : Yes, also try "-respawn" on lower difficulty levels
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : About 60 hours, yuk!
- Editor(s) used : DEU 5.1, DEU 5.2, DEU GCC 5.2, DEU GCC 5.21,
- BSP 1.1X, and REJECT 1.0 (I think it speeded it up
- just a bit)
- DEU is Cool! Although it's nodes-builder does
- have a 512 sector limit afterwhich it crashes.
- Known Bugs : None are know, e-mail me about any you find.
-
- * Copyright / Permissions *
-
- You may do whatever you want with this file as long as both of the following
- requirements are met:
-
- 1. I am given some sort of credit, such as this file being included OR even
- a simple ". . . and thanx to Nathan Oelger (oelger@saucer.cc.umr.edu) for . .
- ." if this is used as a base for other wads, or stuff like that.
-
- 2. This file is not to be used to bring physical harm to any person, such as
- including subliminal messages causing players to commit suicide, or kill
- others. And please don't edit this wad file to crash, and wipe out the CMOS
- :)
-
- * Where to get this WAD *
-
- FTP sites:
-
- infant2.sphs.indiana.edu
- wuarchive.wustl.edu
-
- This is my first pwad, (even though it took me a few weeks to complete) so
- please no flames. E-mail me constructive criticism, compliments, or if you
- just want to tell me that I'm really cool. :) I will be releasing my
- second level sometime in the next week or two. It will be called something
- like "Penta-frag". It includes five elevators that move up and down, and
- depending on the height of the elevator, you may go in one eight different
- directions. (It isn't nearly as big)
-
- Have fun, and DOOM on!
-